Source Starfinder Core Rulebook pg. ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. The Unofficial Starfinder Subreddit. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. 5 item Lv)+Str]. (So, Acid Grenade I would be a level 2 grenade, costing 375 and with the effect of Explode: 1d6 A, 1d4 burn, 5ft. The Starfinder Armory is finally here. Organization pair, patrol (3–4), delegation (5–8 plus 1 drow noble arms dealer), or battalion (10–40) With purple skin and white hair, drow are physically beautiful but merciless. Grenades always target intersections, and hitting an intersection is always AC 5. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. STARFINDER ADVENTURES The volumes of the Starfinder Adventure Path: Fly Free or Die can be played to gain specific benefits for the Starfinder Society SANCTIONED CONTENT KEY Organized Play campaign. Grenades – the holy water, riot, foam, web, and pulse grenades join the arsenal. Gear enforcer armor I, advanced rail gun with 15 rounds, shock grenades II (2) Ecology Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Starfinder Adventure Path #05: The Thirteenth Gate (Dead Suns 5 of 6) p. Source Starfinder Core Rulebook pg. Starfinder Core Rulebook p. . Starfinder by Roll20. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. ; Critical — Capacity Drawn Bulk L; Special Explode (2d8 B, 15 ft. Combat is cyclical. Tactical Rules section talks about targeting grid intersections on p. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages the. Crafted using strange metals ejected by the sun and infused with magic from the Plane of Fire, solar flare grenades unleash the power of a star. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage. Aeon. Shock Grenade, Mk 2. Shock Weapons. 5. Now if your total attack roll is -13 (throwing at maximum range increment, non-proficiency, negative strength, 0 BAB. 179 Level 12; Price 5,200 Hands 1; Proficiency. The closest I could find was the critical hit effect, which is 1 round. Price: 500 credits. the Grenade launcher on a rifle as an underbarrel attachment (as with the ares alpha) is more akin to a very short shotgun which holds one shot and has to have the shell casing. You'll also be limited by how much equipment you can throw away. Interested in flipbooks about Starfinder Core Rulebook?. If I had known that grenades weren’t the best I would’ve gone with the shock and awe one, but free grenades sounded too cool to pass up. Fused with magic, these shock grenades have their damage increased by +2 per dice. This has two settings: one meant to stun and one meant to kill. Below are examples of standard actions. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Another approach would be to say that every time a character takes explosive damage, all of their own grenades also explode. Shock grenade I. Price: 650. A weapon that has the aeon special property includes a socket that can house an aeon stone. ; Critical — Capacity drawn. 44 Level 18; Price 385,000 Hands 1; Proficiency Basic MeleeSite Owner: Rose-Winds LLC (Blake Davis)Shock Weapons. Grenades and explode weapons crit, just as "precision damage" like trick attack also crit, and everything else normally added to damage. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. Shock Grenade, Mk 1 | Starfinder SRD Character Creation Ability Scores Character Advancement Health and Resolve Alignment Character Themes Themeless Ace Pilot Bounty Hunter Icon Mercenary Outlaw Priest Scholar Spacefarer Xenoseeker Races Androids Humans Kasathas Lashuntas Shirrens Vesk Ysoki Classes Envoy Envoy Improvisations Expertise Talents The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Casting a spell with spell grenade uses the spell’s standard casting time, and throwing the spell grenade is a standard action. Player > Weapon > Grenades > Temporal disruption grenade Temporal disruption grenade. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. If I had to guess, it would either be considered a move action for all grenades or a move action for only non-lethal grenades and an attack for all lethal grenades, or. A tent requires a 20-charge. When a solar flare grenade explodes, it sends out a lash of plasma. Shock grenades have their damage increased by +1 per dice. Foes important enough to have a name who carry grenades would carry the elite versions, while faceless mooks would use the normal versions. , 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft. Premium Powerups Explore Gaming. However, as we level up the average grenade is not as useful as one-by-one weapons and so I thought about connecting them with a. )Environment any. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. A sci-fi version of Paizo's Dungeons & Dragons-inspired Pathfinder, Starfinder is set in the same universe, albeit thousands of years in the future. Frag Grenade, Mk 1. 196 Armor is usually the easiest and most cost-effective way for creatures to protect themselves. Source Starfinder #35: Merchants of the Void pg. Are we missing something or do the Starfinder devs have something against grenades? The Starfinder devs do, indeed, have something "against" grenades. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Drawn: L: Explode (1d8 E, 15 ft. Range. Grenades and Weapon Specialization in general. ) Stickybomb grenade III 12 5,410 20 ft. launchers are the most common grenade launcher available on the market. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). Track Charisma; Frequency 1/round for 6 rounds. Range: 20 ft. Level: 4 Price: 325 Range: 20 ft. An adventurer’s weapon can be all that stands between them and death. 273. ; Critical — Capacity. A thunderstrike rifle, for example, shoots. Technological Items. Creatures that fail their save against a concussion grenade are knocked prone. 51 Level 9; Price 4,200 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Straightforward Operative. This bundle includes every product ever released by d20pfsrd. Usually offers a lower EAC, but a higher KAC. I also believe any grenade launcher weapon should use the weapon's DC's for damage instead of grenade DC's as well. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. shock grenade I +8 (explode [15 ft. Installing a fusion into a 7th-level weapon costs more than applying the same fusion into a 6th-level weapon, for instance. Starfinder Creature Index. Interested in flipbooks about Starfinder - Core Rulebook?. The grenade splits into 1d3+1 grenades, each of a kind determined randomly by rolling d%: 1–20—frag II, 21–34—screamer II, 35–50— shock II, 51–70—stickybomb II, 71–80—cryo I, 81–90—flash II, 91–100—incendiary II. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. . The Basics. You might want to consider shock and awe instead of bombard, but that has some weirdness where improved demoralize helps from 1-4 then becomes a sidegrade to awesome cacophony. If the. Stock # SJG4471 * UPC 91037863768. ] Ysoki - Cheek Pouches, Starfinder SRD. A grenade’s listing below shows its explosion radius. Chris Van Deelen is the creator and contributor to over half of the Wisdom from the Wastelands series,. 772 posts. 39 Level 10; Price 2,900 Hands 1; Proficiency. 122 Level 18; Price 51,000 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Source Starfinder Core Rulebook pg. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. 248. Frag grenade I. 56 Alkainan CR 5 XP 1,600. The Basics. The Galactic Empire's Purge. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. Fused with magic, Flash grenades have their DC save increased by +2. Source: Starfinder Core Rulebook, pg 266: When multiple bonuses. Each creature that starts its turn in the cloud must succeed at a Fortitude saving throw (DC = 10. This spell creates a number of illusory doubles of you that inhabit your square. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. Special: Explode (1d8 E, 15 ft. Grenades are loaded individually, rather than in magazines. This deals 1d6 electricity damage per level to every creature within 10 feet (except the drone). These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross. . 40 gp is pretty expensive for a level 1 for an expendable, but if you do buy some. Weapon fusions are magic unless stated otherwise. A weapon fusion is a small, prepackaged add-on that can be attached to any weapon to infuse it with magic. ; Critical — Capacity drawn Bulk L; Special explode (smoke cloud 1 minute; 20 ft. 95. Creatures that fail their save against a concussion grenade are. Though scientists understand little about how a vracinea’s paralyzing scent affects the brain, weapon designers across the galaxy have been inspired by its effects and have replicated them with custom hybrid grenades. ; Critical. )Smoke Grenades seem really really strong. There are then two sheets of little magnets, each of which can also be written on, that can then be arranged. STARFINDER ADVENTURE PATH: FLY FREE OR DIE SANCTIONED CONTENT KEY Adventure Level Range We’re No Heroes 1–4 Merchants of the Void 3–6 Professional Courtesy 5–8 The White Glove Affair 7–10 Crash and Burn 9–12 The Gilded Cage 11–14 STARFINDER ADVENTURES The volumes of the Starfinder Adventure. Shock Grid. I've found nothing addressing this in Corebook so far. As explosives cost the same amount and deal the same damage as an equivalent grenade, is there any argument for, say, buying a whole bunch of explosives instead of grenades, arming them with a detonator, and hiding them in strategic places around an area you expect to have to fight in at some point?Welcome to Staying in Character, where we mix, match, and mash our beloved pop culture icons into our favorite tabletop role-playing game systems. ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. Specifically, about loot, grenades, and power armor. 168 cards, a unique die, and a rulesheet. The powerful blast from a concussion grenade causes a small shockwave that blasts creatures off their feet. But on top of that, it is basically a Stinking. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade's blast radius with the spell. Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Those sound like they could cause all kinds of chaos. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. 4) If you miss, the grenade lands in the different grid intersection. 78 votes, 21 comments. Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the galaxy, skills represent some of your most fundamental abilities. ) Cryo Grenade, Mk 3 Source Starfinder Core Rulebook pg. Shock Weapons. Laser grenades are an unusual blend of laser technology and the tactical area-denial function of grenades and other. This introduces three new explosive types to a Starfinder’s arsenal. Dead Space Weapon and Armor Conversion Index. ) Disruption grenades work in a way similar to the rifles. Level: 1 Price: 170 Range: 20 ft. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. After I use a grenade (page 186), can I recover it and use it again? No. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. Starfinder Core Rulebook p. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type. Long range rifle, short range, large aoe. 179 Level 20; Price 110,000 Hands 1; Proficiency Grenade Damage 9d12 E; Range 20. Another factor to consider is that the grenade launcher loads a certain number and these don’t. Chapter 5: Skills. Price: 130. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 15 ft. The Unofficial Starfinder Subreddit. Prerequisite (s): Proficiency with grenades. Capacity: Drawn. If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. Shock grenades list E (electricity) as their damage type, so it would target EAC of anything in its blast radius. Prerequisites: Dex 11, proficiency with grenades. 122 Level 7; Price 900 Hands 1; Proficiency Grenade Damage —; Range 20. Price: 130. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. That doesn't exactly match the bubble I see in your. Solar Flare Grenade. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. February 2019. "Grenades, missiles, and other consumable weapons never add specialization damage, even when you’re using weapons like a cyberbow or grenade launcher. 5. Search within r/starfinder_rpg. Player > Weapon > Grenades > Pheromone grenade, mk 1 (Hybrid) Pheromone grenade, mk 1 (Hybrid) Starfinder Alien Archive 3 p. Unless otherwise indicated, activating or deactivating an item is a standard action. Prerequisites: Character level 3rd, proficiency with selected weapon type. Player > Weapon > Grenades > Smoke grenade. ) Frag Grenade, Mk 2 Source Starfinder Core Rulebook pg. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. Starfinder Core Rulebook p. I'd like to see grenades reworked entirely. Dead Space Weapon and Armor Conversion Index. I really don't care how such things were handled in other games, Starfinder isn't those games. Solar Flare Grenade. Summoned creatures treat you as their summoner. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. Bulk: L. TheSmilingBandit. Discussion is primarily aimed at exploring narratives found in the Sixth World. . We've been dipping into Starfinder and I find myself playing a mechanic. Source Starfinder Core Rulebook pg. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. Spell Grenade (Sp) Source Starfinder Core Rulebook pg. An effect’s range indicates how far from you it can reach. In general, tempest shock weapons are the. Melee attack rolls and attack rolls made with thrown weapons (such as grenades). 178 Level 1; Price 80 Hands 1; Proficiency. 122 Level 6; Price 675 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Very dangerous in a firefight. Skreebara roars Skreebara screach Skreebara surfacing Skreebara hisses Machine gun - Heavy Shock - Long Sonic - Long Machine gun Laser - Small Skree screach Sonic - Long Shock - Long Skree hiss Insects Grenade Explosion. If an affected grenade’s level is at least 5 levels lower than the grenade scrambler’s, it automatically misses. Accidentally punting the grenade 20 foot, it bounces or rolls 5 ft or what ever. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. The fuse of grenades are pretty quick, probably closer to impact grenades for general thought practice. Improved Incendiary. The Battle of the Scheldt in World War II was a series of military operations led by the First Canadian Army, with Polish and British units attached, to open up the shipping route to. Sounds to match up with every handheld weapon in the Starfinder Core Rulebook. Source Starfinder Core Rulebook pg. For the Love of Grenades. Starfinder Creature Index. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. 1) Is the -1 STR modifier considered a penalty in the instance of determining the DC for the reflex save? 2) If so, I would argue that it would not because your physical strength should not play a role in how well a grenade explodes. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. For vanilla high octane starfinder adventures I'd say a tier-list would look something like this: Straightforward ranged Soldier. Lightsabers [] A weapon for a more civilized time, found as hilts and ready-to-use with crystals installed. (1d8+3 P) or frag grenade II +11 (explode [15 ft. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. A grenade launcher can hold up to 5 grenades at a time. 178 Level 10; Price 2,700 Hands 1; Proficiency Grenade Damage 6d6 P; Range 20 ft. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. It is classified as an Asset Card. Grenades are awesome in Starfinder, but they’re very expensive to use with any regularity. Grenades are thrown weapons that detonate in an explosive radius when they. Flechette Grenade: Deals 5d6 points of piercing damage. Unfortunately, those are both insight bonuses. 181) say anything with the 'Explode' property targets a grid intersection. Hey do you see that cluster of bad guys over there. Source Starfinder Core Rulebook pg. Shrapnel Grenade: PHYS 51 0. Exploration and World. X-Gun/plasma cannon. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. An effect’s range is the maximum distance from you that the effect can occur, as well as the maximum distance at which you can designate the effect’s point of origin. Source Pathfinder #180: The Smoking Gun pg. Source Alien Archive pg. So yes, absolutely, you can take Weapon Focus in Grenades. Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. Furious Bowcaster Chewbacca roars and overcharges his bowcaster, enabling him to fire fully charged shots with no charge time. ) Incendiary Grenade, Mk 4 Source Starfinder Core Rulebook pg. Starfinder Grenades, Analyzed. Capacity: Drawn. Heaven’s Radiance. 218. ) Description A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. ) Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. You learn your first stellar revelations (black hole and supernova) at 1st level, and learn an additional revelation at 2nd level and every 2 levels thereafter. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. 3) If you hit, deal damage to all creatures within the explode radius. Ability Scores Character Advancement Health and Resolve Alignment. , 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities fighting styles (sharpshoot. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. Source Starfinder Armory pg. Level: 4 Price: 675 Range: 20 ft. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. Source Starfinder Armory pg. Shock Weapons. Shopping needs (what to buy for specific needs) . Fused with magic, Flash grenades have their DC save increased by +2. If the. It also increases the blast radius and can combine the damage of multiple grenades into one attack. 168. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. . If your attack hits, you deal damage. ) Riot Grenade, Mk 3 Source Starfinder Armory pg. Thanks. etc. Benefit: Choose two skills. Starfinder's system tells science fantasy well, in that it's mechanics are techie and detailed, more so than more narrative rulesets. Player > Weapon > Grenades > Solar flare grenade II (Hybrid) Solar flare grenade II (Hybrid) Starfinder Adventure Path #14: Soldiers of Brass (Dawn of Flame 2 of 6) p. Preview. A shock pad can be installed into an armor upgrade slot. Storm Grenade - The best Arc grenade in my opinion. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. However, unlike Ultimate Equipment, Armory isn't a compilation of equipment that has appeared in other books--it's mostly all new material and also includes some new class options. ; Critical — Capacity drawn Bulk L; Special explode (2d8 C; staggered 1 round; 15 ft. The Shock Grenade is a Star Card featured in Star Wars Battlefront. 122 Level 9; Price 4,200 Hands 1; Proficiency GrenadeSpell Grenade (Sp) Starfinder Core Rulebook p. Installing a fusion into a grenade or a piece of ammunition costs half the normal price of a weapon fusion for a weapon of the same level. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). ; Critical — Capacity drawn Bulk L; Special explode (1d12 E; 15 ft. ; Critical. Third-Party Starfinder Products Starfinder. If you have not been healed or stabilized by the. It also increases the blast radius and can combine the damage of multiple grenades into one attack. 241. ) A shock grenade releases a. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. 1 Answer Sorted by: 3 From Starfinder Player's Guide p. Odd. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. 191. Holy Water Grenade. Drawn L Explode (entangled 2d4 rounds, 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). The cause of this problem that I've found is that weapon fusions are difficult to use and ineffective. 133. x2. If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. . 39. (Grenade art from the public domain) Example: Starfinder Revised Grenades. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Starfinder Creature Index. 122. Heaven’s Radiance. So, the weapon properties section (p. From Starfinder Player's Guide p. Acid Grenade Acid grenades are equivalent in level, price, and damage to Incendiary grenades, replacing the Fire damage type with Acid. Wearing a shield without being proficient has the same penalty as. ) Incendiary Grenade, Mk 3 Source Starfinder Core Rulebook pg. Starjammer SRD; Home. 3) If you hit, deal damage to all creatures within the explode radius. Player > Weapon > Grenades > Smoke grenade. Bulk L. I've used laser rifles, diasporan snipers, and shock casters effectively. Grenades. Premium Powerups Explore Gaming. Frag Grenade, Mk 1 Source Starfinder Core Rulebook pg. Or a Frag Grenade IV (level 10, 5,750) does an average of 21 damage and only TEN with a save. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. Source Starfinder Core Rulebook pg. When you cast mirror image, it creates 1d4 figment images. I have found most grenades to be of limited use anyways. Source Starfinder Core Rulebook pg. Jul 4, 2019, 07:35 pm. NIL Grenade Launcher, Squad Source Starfinder Core Rulebook pg. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Time to start throwing. PCs might custom-build their own mechs, salvage the technology in the field, or pilot mechs provided by. Source Starfinder #8: Escape from the Prison Moon pg. A decoupler grenade produces a dense cloud of dark nanites. 39. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. A tactical baton can be used to inflict precise bludgeoning blows. A character is proficient with shields if they have the Shield Proficiency feat. Barbed Shrapnel Grenade. Your Armor Class (AC) represents how hard it is for opponents to land a solid damaging blow on you. And you ironically don't need proficiency in grenades to use the. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of.